In 2025, I helped to create the Virtual Reality game Flowborne Spirit.
Players move forward by resting the controller against their belly and breathing deeply. The controller registers the rhythmic motion and lets players glide through immersive landscapes which respond to their breathing. So, as players explore the game world, they also train their deep breathing skills and become increasingly relaxed.
Flowborne Spirit is available on Meta.
In 2017, I collaborated with Danny Hollander and Mathieu van den Berk to create Nowhere, a short Virtual Reality film, using Nokia’s OZO 360° camera.
For maximum emotional intensity, we created an unsettling psychological thriller which won a number of film festival awards.